Ubisoft's new AI tool automatically generates dialogue for non-playable game characters

Once one is selected, the tool learns from the preferred choice.
Ghostwriter frees up that time, but still allows the scriptwriters a degree of creative control.” The process starts with scriptwriters first creating a character and a type of interaction or utterance they would like to generate.
The company says the tool isn’t replacing video game writers, but instead will alleviate the task of writing barks, which are phrases or sounds made by NPCs during a triggered event.
Ubisoft, the developer behind popular games like Assassin’s Creed and Far Cry, announced that it’s using an AI “Ghostwriter” tool to write dialogue for some of its games with the aim of keeping NPCs (non-playable characters) individually interesting and realistic with less manual work.
Ghostwriter then generates variations that the scriptwriter can choose from and edit to fit their needs.

Ubisoft's new AI tool automatically generates dialogue for non-playable game characters
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